Skip to content

THE RULES BEHIND THE CAMPAIGN

More time to plan. Clear costs.

Before you start, see what each tool does and what it costs in the current round. These values follow the game’s active settings.

ENABLED IN THIS ROUND

You command. Dominion executes.

These tools are enabled today. Costs are in game gold, and each activation remains subject to its own conditions.

Mass upgrade

5 gold per action + 2 per group of 2 levels; +3 with NPC

Select fields or buildings and review the plan. Level groups round up. Example: 4 levels cost 9 gold without NPC, plus resources. Residence, Palace and the Wonder of the World are excluded. Native limits and prerequisites still apply.

Raid robot

No extra gold; Gold Club required (100 gold)

Configure oasis targets and troops per village. The robot sends available troops on your plan; minimum interval 30 minutes. Attacks still carry risk.

Automatic barracks

25 gold per 24 h, per training building

Cycles troop training outside the capital using village resources, with NPC included. Queue limit: 48 hours. Pauses under its resource and crop conditions.

Automatic hospital

20 gold per 24 h, per village

Queues healing for wounded troops using the Hospital’s normal costs and recovery rules. Requires a Hospital and eligible wounded troops.

Automatic adventures

25 gold per 24 h, per account

Sends the hero to eligible adventures while active. The optional minimum-health setting requires 30%. Optional automatic healing costs extra at the normal level-based healing price. Travel, health and departure limits still apply.

Automatic demolition

Free (0 gold)

Continues normal demolition of the selected building, one level at a time, with normal time and prerequisites. It is not instant.

Mass demolition with gold

10 gold per building

Instantly removes eligible selected buildings. Restricted buildings, including the Wonder, cannot be selected. Review the selection and total cost.

Trade routes

10 gold per village for 7 days; Gold Club required (100 gold)

The village pass covers its scheduled deliveries between your villages. Creating routes is free; they need resources and available merchants. You choose whether to renew the pass.

Gold Club

100 gold per account in this round

Unlocks club tools such as raid lists and access to the robot. Paid passes and event charges remain separate. Activation does not carry into a new round.

Gold coupons

10 gold issuance fee; minimum value 50 gold

Issuance uses purchased-gold balance for the coupon value and ordinary gold for the fee. The code expires after 168 hours and another player in the same round can redeem it as ordinary gold. With purchases blocked in BETA, earned gold cannot be converted into a coupon. Keep coupon codes private.

Automations can run on the server while you are away. Mass upgrade is an action you confirm, not a scheduled builder. Costs in gold do not replace resource costs. Read the preview before confirming.

See the complete Manual

GOLD & TRANSPARENCY

Where gold comes from. Where it goes.

In this BETA round, purchases are blocked. All gold comes from the game. Gold can pay for practical advantages and convenience; their costs are explained openly.

1,000 gold to begin

The current round grants starting gold when an account is created.

Daily gold

50 gold every 24 real hours, credited on the round’s schedule to activated player accounts with a village, registered before that cycle. System and administrator accounts, active bans and the permanent test account do not qualify. The in-game counter shows the next credit.

Server milestones

50 gold for the first player to record each new server milestone, if eligible at that moment. The gold eligibility rules are the same as for Top 10. Rewards are not retroactive, and an ineligible first achievement does not pass its prize to another player.

Gold is a game resource: it can fund Plus, production bonuses, instant actions and automation. It does not replace the need for resources, troops or planning. See the Manual for the full rules.

Shop policy: no package is refundable. Purchasing remains subject to the shop’s current availability.

Top 10 rewards

Rewards every 3 days in the four player rankings: attackers, defenders, raiders and rank climbers. A score of at least 50 is required. Gold excludes system, administrator and designated QA accounts, active bans and accounts excluded by moderation. Rewards from different rankings add up; an unpaid place does not pass its gold to the next player.

Gold per position in each qualifying ranking
PositionReward
150 gold
235 gold
325 gold
420 gold
515 gold
65 gold
75 gold
85 gold
95 gold
105 gold

CURRENT ROUND

Your next conquest has a calendar.

Plan around the milestones. A Wonder of the World victory can end the round before its deadline.

Campaign in progress · 31-day deadline

All calendar times: Brasília · America/Sao_Paulo (UTC−3).

  1. Round opening
  2. Natars and artifacts
  3. Wonder villages 4 days · 18:08:36
  4. Construction plans 13 days · 18:08:36
  5. Round deadline 21 days · 18:08:36
Server speed
×40
Troop speed
×18
Map size
401 × 401 fields
Beginner’s protection
48 hours

YOUR QUESTIONS

Before your first village.

How long does a round last?

The current round has a 31-day deadline from opening. A Wonder of the World victory can end it earlier. The calendar above uses the server’s actual settings.

Can I play for free?

Yes. Creating an account is free. Gold is available through the game; see the gold section for the current sources, amounts and purchase status.

Does automation play for me?

It executes supported repetitive tasks according to your settings. It still needs resources and the required conditions. Expansion, troop composition, targets and diplomacy remain your decisions. Each tool has its own cost and limits.

Which tribe should I choose?

There are 7 playable tribes. Use the comparison and tribe quiz to explore their troops, economy and special mechanics before registering.

Which time zone does the calendar use?

All event dates use America/Sao_Paulo, the Brasília time zone. Countdowns are calculated from server timestamps. Your device’s local time zone does not change event times.

Can a new player learn the game?

The public Tutorial explains the first steps. In-game tasks guide your village’s development. Consult the Manual for systems and costs, and the Tribes pages for units and buildings.

How is the campaign decided?

The endgame centres on the Wonder of the World and its construction plans. The round’s victory rules and deadline determine the result. Alliances, logistics and military decisions all matter.

What does this site measure?

Daily aggregate counts of the listed button clicks and accepted registrations. These counters contain no IP address, cookie, account identifier or personal data. They do not track individual visitors or link a click to a registration.

Does it work in a mobile browser?

You can register and access the game from a browser. The public pages adapt to small screens; some detailed in-game views benefit from a larger screen.

Are all tools free?

No. Some tasks are free, while others cost gold per action, building or period. Some also require Gold Club. The list above shows enabled tools and current prices.

Ready for your first move?