Strengths
- The Phalanx offers a practical defensive foundation.
- Theutates Thunder gives this roster a fast raiding option.
- Enhanced Cranny protection and the Trapper support a guarded opening.

The tribes of Dominion
Hold your ground. Move like thunder.
Editorial assessment
History
Beyond the great rivers and forest roads, the peoples of Gaul built communities bound by craft, trade and kinship. Their settlements stood at the meeting of local loyalties and far-reaching exchange. Skilled metalworkers and ambitious leaders gave these lands a strength that no single crown could fully contain.
War could summon those communities beneath shared standards, but unity was always something to be forged. In Dominion, that tension becomes a story of watchful villages and swift riders: protect what you have built, answer an ally’s call, and choose the moment when patience becomes action.
An original historical introduction; the game roster is a fictional adaptation.
A suggested route, not a timed build order. Adjust to your resources, neighbours and alliance.
Academy 5, Stable 1
Scout first. Use cavalry for suitable targets once it is researched and funded. Do not send a defensive Phalanx force into a fight simply because it is available.
Build a useful defense before provoking neighbours. Mix infantry and cavalry defense according to the threat, and agree reinforcement timing with allies.
Offer a dependable defensive core, then use mobile units to support nearby villages. Share scouting information and make sure reinforcements have enough crop.
Scroll the table horizontally to see every column.
| Unit / role | Attack | Defense vs infantry | Defense vs cavalry | Speed (tiles/h) | Carry | Cost (W / C / I / crop) | Upkeep (crop/h) | Training (h:mm:ss) |
|---|---|---|---|---|---|---|---|---|
![]() PhalanxInfantryInfantry training Research prerequisitesNo Academy research is required for this unit; training-building and expansion requirements still apply. | 15 | 40 | 50 | 7 | 35 | 100 / 130 / 55 / 30 | 1 | 0:17:20 |
![]() SwordsmanInfantryInfantry training Research prerequisitesAcademy 3, Blacksmith 1 | 65 | 35 | 20 | 6 | 45 | 140 / 150 / 185 / 60 | 1 | 0:24:00 |
![]() PathfinderEspionageCavalry training Research prerequisitesAcademy 5, Stable 1 | 0 | 20 | 10 | 17 | 0 | 170 / 150 / 20 / 40 | 2 | 0:22:40 |
![]() Theutates ThunderCavalryCavalry training Research prerequisitesAcademy 5, Stable 3 | 90 | 25 | 40 | 19 | 75 | 350 / 450 / 230 / 60 | 2 | 0:41:20 |
![]() DruidriderCavalryCavalry training Research prerequisitesAcademy 5, Stable 5 | 45 | 115 | 55 | 16 | 35 | 360 / 330 / 280 / 120 | 2 | 0:42:40 |
![]() HaeduanCavalryCavalry training Research prerequisitesAcademy 15, Stable 10 | 140 | 50 | 165 | 13 | 65 | 500 / 620 / 675 / 170 | 3 | 0:52:00 |
![]() RamRamSiege training Research prerequisitesAcademy 10, Workshop 1 | 50 | 30 | 105 | 4 | 0 | 950 / 555 / 330 / 75 | 3 | 1:23:20 |
![]() TrebuchetCatapultSiege training Research prerequisitesAcademy 15, Workshop 10 | 70 | 45 | 10 | 3 | 0 | 960 / 1,450 / 630 / 90 | 6 | 2:30:00 |
![]() ChieftainChiefExpansion training Research prerequisitesAcademy 20, Rally Point 10 | 40 | 50 | 50 | 4 | 0 | 30,750 / 45,400 / 31,000 / 37,500 | 4 | 25:11:40 |
![]() SettlerSettlerExpansion training Research prerequisitesNo Academy research is required for this unit; training-building and expansion requirements still apply. | 0 | 80 | 80 | 5 | 3,000 | 5,500 / 7,000 / 5,300 / 4,900 | 1 | 6:18:20 |
Each merchant carries 750 resources and travels at 24 tiles/hour at 1×, before bonuses.
Resource fields and village buildings share the base construction queue.
A level 10 Cranny protects 2,000 of each resource before attack modifiers. Tribe multiplier: ×2.
Base loyalty reduction per surviving chief: 20–25, before morale and celebration modifiers. Founding requires 3 settlers, plus the usual expansion conditions.
Palisade: 2.5% per level, compounded; +63.9% at level 20. This is the troop multiplier, not wall durability.
The Trapper captures attacking troops in available traps. It is a defensive tool to support your army and diplomacy.
Hospital can turn 40% of eligible losses into wounded troops, rounded down, up to 30 stored wounded per building level. Healing costs half the unit resources, rounded up.
Numeric cells expose their source file and key on focus or hover. Download the JSON for all unit, building and mechanic references. History, tutorials, profiles and beginner ratings are editorial.
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