Strengths
- Homoioi combine substantial infantry attack with useful defensive values.
- Spartan Riders offer strong defense at a high movement speed.
- The Big Hospital provides a larger recovery share and storage than the standard Hospital.

The tribes of Dominion
Stand together. Endure the storm.
Editorial assessment
History
In the valley of the Eurotas, Sparta built a lasting reputation around discipline, civic obligation and the close formation of its warriors. That reputation was only part of a complicated society, sustained by unequal labour and shaped by rivalry with other Greek states.
The image that endures is a line that holds because every shield has a neighbour. Dominion borrows that martial ideal for a campaign of deliberate commitment: build the resources behind the formation, give your troops a shared purpose, and stand where your allies need you.
An original historical introduction; the game roster is a fictional adaptation.
A suggested route, not a timed build order. Adjust to your resources, neighbours and alliance.
Academy 1, Blacksmith 1
Choose a focused formation and scout the target. A unit with useful defense can still be expensive to lose in an unsuitable attack.
Use the defensive roster and wall alongside coordinated reinforcement timing. Keep crop available for visiting troops and plan their return.
Become a reliable point in a shared defensive line. Later, recovery infrastructure can help replace part of eligible losses, but it should never be treated as guaranteed protection.
Scroll the table horizontally to see every column.
| Unit / role | Attack | Defense vs infantry | Defense vs cavalry | Speed (tiles/h) | Carry | Cost (W / C / I / crop) | Upkeep (crop/h) | Training (h:mm:ss) |
|---|---|---|---|---|---|---|---|---|
![]() Spartan HopliteInfantryInfantry training Research prerequisitesNo Academy research is required for this unit; training-building and expansion requirements still apply. | 50 | 35 | 30 | 6 | 60 | 110 / 185 / 110 / 35 | 1 | 0:28:20 |
![]() Agoge WarriorInfantryInfantry training Research prerequisitesAcademy 1, Armoury 1 | 40 | 85 | 45 | 6 | 40 | 145 / 95 / 245 / 45 | 1 | 0:32:30 |
![]() HomoioiInfantryInfantry training Research prerequisitesAcademy 5, Blacksmith 1 | 95 | 80 | 75 | 5 | 50 | 130 / 200 / 400 / 65 | 1 | 0:36:40 |
![]() Perioikoi ScoutEspionageInfantry training Research prerequisitesAcademy 1, Blacksmith 1 | 0 | 25 | 12 | 16 | 0 | 185 / 150 / 35 / 75 | 2 | 0:22:40 |
![]() Spartan RiderCavalryCavalry training Research prerequisitesAcademy 1, Stable 3 | 55 | 120 | 90 | 16 | 110 | 555 / 445 / 330 / 110 | 2 | 0:43:20 |
![]() HippeisCavalryCavalry training Research prerequisitesAcademy 15, Stable 10 | 195 | 55 | 80 | 9 | 80 | 660 / 495 / 995 / 165 | 3 | 0:57:30 |
![]() RamRamSiege training Research prerequisitesAcademy 10, Workshop 1 | 65 | 30 | 85 | 4 | 0 | 980 / 545 / 390 / 80 | 3 | 1:16:40 |
![]() CatapultCatapultSiege training Research prerequisitesAcademy 15, Workshop 10 | 60 | 55 | 10 | 3 | 0 | 1,200 / 1,240 / 610 / 80 | 6 | 2:30:00 |
![]() EphorChiefExpansion training Research prerequisitesAcademy 20, Rally Point 10 | 45 | 50 | 45 | 4 | 0 | 33,450 / 30,665 / 36,240 / 27,375 | 4 | 25:11:40 |
![]() Spartan SettlerSettlerExpansion training Research prerequisitesNo Academy research is required for this unit; training-building and expansion requirements still apply. | 10 | 80 | 80 | 5 | 3,000 | 5,115 / 5,580 / 6,360 / 4,485 | 1 | 7:28:20 |
Each merchant carries 500 resources and travels at 14 tiles/hour at 1×, before bonuses.
Resource fields and village buildings share the base construction queue.
A level 10 Cranny protects 1,000 of each resource before attack modifiers. Tribe multiplier: ×1.
Base loyalty reduction per surviving chief: 20–25, before morale and celebration modifiers. Founding requires 3 settlers, plus the usual expansion conditions.
Defensive Wall: 2.8% per level, compounded; +73.7% at level 20. This is the troop multiplier, not wall durability.
Big Hospital can turn 50% of eligible losses into wounded troops, rounded down, up to 60 stored wounded per building level. Healing costs half the unit resources, rounded up.
Spartans and Vikings use the Big Hospital instead of the standard Hospital. Its recovery share and storage are larger; it still needs surviving infrastructure and resources to heal troops.
Numeric cells expose their source file and key on focus or hover. Download the JSON for all unit, building and mechanic references. History, tutorials, profiles and beginner ratings are editorial.
Download the data with source references