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Compare the tribes

Seven paths. Different strengths. Make your choice with the numbers in front of you.

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GaulsRomansTeutonsEgyptiansHunsSpartansKeep at least two tribes selectedVikingsKeep at least two tribes selected

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Overview

Spartans portrait

Spartans

Defense

For beginners: Intermediate

Strengths

  • Homoioi combine substantial infantry attack with useful defensive values.
  • Spartan Riders offer strong defense at a high movement speed.
  • The Big Hospital provides a larger recovery share and storage than the standard Hospital.

Weaknesses

  • Several core units require a significant resource investment.
  • Homoioi move slowly compared with the faster infantry options elsewhere.
  • The Big Hospital requires advanced infrastructure and does not prevent losses.
Vikings portrait

Vikings

Offense

For beginners: Intermediate

Strengths

  • Viking Raiders combine useful starting attack with a generous carry capacity.
  • Berserkers offer a heavy offensive infantry option.
  • The Big Hospital gives a developed village a larger recovery share and storage.

Weaknesses

  • Berserkers consume more crop than the lighter infantry options.
  • The offensive roster still needs defensive planning.
  • The Big Hospital is a later investment and healing consumes resources.

Military

Highlights show the best of the selected tribes. Lower is better for cost per attack point; higher is better for the other summary rows. Equal values share the highlight.

Bars use the maximum across all seven tribes, even when only two are selected. Cost efficiency uses the inverse ratio (best cost ÷ cost).

MilitarySpartansVikings
Highest attack per combat unitHippeis
195Best
Huscarl
165
Highest average defense per combat unitSpartan Rider
105Best
Huscarl
97.5
Fastest combat unitSpartan Rider
16Best
Viking Rider
12
Largest combat-unit carrySpartan Rider
110Best
Viking Rider
90
Lowest resource cost per attack pointHomoioi
8.37
Viking Raider
6.44Best
How to read the data

Summary records exclude scouts, siege and expansion units. Average defense is (infantry defense + cavalry defense) ÷ 2. Role representatives below are derived from the roster: highest anti-cavalry defense among infantry, highest attack among cavalry, and highest average defense among cavalry. One unit can appear in more than one role; this does not imply a special bonus.

Strengths at a glance

Radar comparing five dimensions, including an editorial beginner ratingAttack = highest combat-unit attack; defense = highest combat-unit average defense; speed = fastest combat unit; logistics = merchant capacity × merchant speed. These four axes are percentages of the seven-tribe maximum. *Beginner friendliness is an editorial 1–5 rating, scaled to 100; it is not an engine stat. The table provides the same values in text.AttackDefenseSpeedLogisticsBeginner friendliness*
SpartansVikings

Attack = highest combat-unit attack; defense = highest combat-unit average defense; speed = fastest combat unit; logistics = merchant capacity × merchant speed. These four axes are percentages of the seven-tribe maximum. *Beginner friendliness is an editorial 1–5 rating, scaled to 100; it is not an engine stat. The table provides the same values in text.

AxisSpartansVikings
Attack
84.8Best
71.7
Defense
77.8Best
72.2
Speed
84.2Best
63.2
Logistics
38.9
75Best
Beginner friendliness*
60Best
40

Role-by-role comparison

Summary records exclude scouts, siege and expansion units. Average defense is (infantry defense + cavalry defense) ÷ 2. Role representatives below are derived from the roster: highest anti-cavalry defense among infantry, highest attack among cavalry, and highest average defense among cavalry. One unit can appear in more than one role; this does not imply a special bonus.

In the role tables, lower resource cost, upkeep and training time are highlighted; higher attack, defenses, speed and carry are highlighted.

Starting infantry
SpartansSpartan Hoplite
VikingsViking Raider
Starting infantrySpartansVikings
Attack
50Best
45
Defense vs infantry
35Best
30
Defense vs cavalry
30Best
15
Speed (tiles/h)
6
7Best
Carry
60
70Best
Total resource cost
440
290Best
Upkeep (crop/h)
1Best
1Best
Base training (seconds)
1,700
960Best
Best anti-cavalry infantry available
SpartansHomoioi
VikingsBerserker
Best anti-cavalry infantry availableSpartansVikings
Attack
95
105Best
Defense vs infantry
80Best
45
Defense vs cavalry
75Best
30
Speed (tiles/h)
5
6Best
Carry
50
60Best
Total resource cost
795Best
840
Upkeep (crop/h)
1Best
2
Base training (seconds)
2,200
1,960Best
Espionage
SpartansPerioikoi Scout
VikingsViking Scout
EspionageSpartansVikings
Attack
0Best
0Best
Defense vs infantry
25Best
15
Defense vs cavalry
12Best
8
Speed (tiles/h)
16Best
10
Carry
0Best
0Best
Total resource cost
445
355Best
Upkeep (crop/h)
2
1Best
Base training (seconds)
1,360
1,120Best
Offensive cavalry
SpartansHippeis
VikingsHuscarl
Offensive cavalrySpartansVikings
Attack
195Best
165
Defense vs infantry
55
95Best
Defense vs cavalry
80
100Best
Speed (tiles/h)
9
10Best
Carry
80Best
75
Total resource cost
2,315
2,105Best
Upkeep (crop/h)
3Best
3Best
Base training (seconds)
3,450
3,300Best
Defensive cavalry
SpartansSpartan Rider
VikingsHuscarl
Defensive cavalrySpartansVikings
Attack
55
165Best
Defense vs infantry
120Best
95
Defense vs cavalry
90
100Best
Speed (tiles/h)
16Best
10
Carry
110Best
75
Total resource cost
1,440Best
2,105
Upkeep (crop/h)
2Best
3
Base training (seconds)
2,600Best
3,300
Ram
SpartansRam
VikingsRam
RamSpartansVikings
Attack
65Best
65Best
Defense vs infantry
30
35Best
Defense vs cavalry
85Best
80
Speed (tiles/h)
4Best
4Best
Carry
0Best
0Best
Total resource cost
1,995
1,940Best
Upkeep (crop/h)
3Best
3Best
Base training (seconds)
4,600Best
4,700
Catapult
SpartansCatapult
VikingsCatapult
CatapultSpartansVikings
Attack
60Best
55
Defense vs infantry
55
60Best
Defense vs cavalry
10Best
10Best
Speed (tiles/h)
3Best
3Best
Carry
0Best
0Best
Total resource cost
3,130
3,000Best
Upkeep (crop/h)
6Best
6Best
Base training (seconds)
9,000Best
9,000Best
Chief
SpartansEphor
VikingsJarl
ChiefSpartansVikings
Attack
45
50Best
Defense vs infantry
50Best
45
Defense vs cavalry
45Best
40
Speed (tiles/h)
4
5Best
Carry
0Best
0Best
Total resource cost
127,730
125,100Best
Upkeep (crop/h)
4Best
4Best
Base training (seconds)
90,700Best
90,700Best
Settler
SpartansSpartan Settler
VikingsViking Settler
SettlerSpartansVikings
Attack
10Best
10Best
Defense vs infantry
80Best
80Best
Defense vs cavalry
80Best
80Best
Speed (tiles/h)
5Best
5Best
Carry
3,000Best
3,000Best
Total resource cost
21,540Best
22,600
Upkeep (crop/h)
1Best
1Best
Base training (seconds)
26,900Best
27,500

Economy & special mechanics

Economy & special mechanicsSpartansVikings
Merchant capacity (resources)
500
750Best
Merchant speed (tiles/h)
14
18Best
Merchant throughput (capacity × speed)
7,000
13,500Best
Base simultaneous construction jobs
1Best
1Best
Cranny protection, level 10 (each resource)
1,000Best
1,000Best
Wall troop bonus, level 20 (%)
73.7Best
54.5
Hospital recovery share (%)
50Best
50Best
Wounded storage per hospital level
60Best
60Best
Base chief loyalty reduction
20–25Best
20–25Best
Tribe-specific buildings
  • Defensive Wall
  • Big Hospital
  • Big Hospital
  • Barricade

Merchant values exclude the Trade Office and other bonuses. Cranny values are per resource, before the Teuton attack modifier. Wall values use the rounded troop multiplier in battle resolution. Construction counts exclude Plus and master queues. See each tribe guide for special-building effects. Chief ranges are highlighted by their maximum base reduction.

Spartans

Big Hospital

Spartans and Vikings use the Big Hospital instead of the standard Hospital. Its recovery share and storage are larger; it still needs surviving infrastructure and resources to heal troops.

Vikings

Big Hospital

Spartans and Vikings use the Big Hospital instead of the standard Hospital. Its recovery share and storage are larger; it still needs surviving infrastructure and resources to heal troops.

Source files and calculation notes

Numeric cells expose their source file and key on focus or hover. Download the JSON for all unit, building and mechanic references. History, tutorials, profiles and beginner ratings are editorial.

Download the data with source references